public struct XAudio2Buffer : IDisposable, ValueTypeRepresents an audio data buffer.
 
 AudioBytes
Size of the audio data, in bytes. Must be no larger than MaxBufferBytes for PCM data. For more details see http://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directxsdk.xaudio2.xaudio2buffer(v=vs.85).aspx.
public  Int32 AudioBytes 
 AudioDataPtr
Pointer to the audio data.
public  IntPtr AudioDataPtr 
 ContextPtr
Context value to be passed back in callbacks to the client. This may be Zero.
public  IntPtr ContextPtr 
 Flags
Flags that provide additional information about the audio buffer. May be None or EndOfStream.
public  XAudio2BufferFlags Flags 
 LoopBegin
First sample of the region to be looped. The value of LoopBegin must be less than PlayBegin + PlayLength. LoopBegin can be less than PlayBegin. LoopBegin must be 0 if LoopCount is 0.
public  Int32 LoopBegin 
 LoopCount
Number of times to loop through the loop region. This value can be between 0 and MaxLoopCount. If LoopCount is zero no looping is performed and LoopBegin and LoopLength must be 0. To loop forever, set LoopCount to LoopInfinite.
public  Int32 LoopCount 
 LoopInfinite
Infinite Loop.
public const Int32 LoopInfiniteConstant Value
 
 LoopLength
Length of the loop region, in samples. The value of LoopBegin + LoopLength must be greater than PlayBegin and less than PlayBegin + PlayLength. LoopLength must be zero if LoopLength is 0. If LoopLength is not 0 then a loop length of zero indicates the entire sample should be looped.
public  Int32 LoopLength 
 MaxBufferBytes
MaxBufferBytes. See AudioBytes.
public const Int32 MaxBufferBytesConstant Value
 
 MaxLoopCount
Maximum non-infinite LoopCount.
public const Int32 MaxLoopCountConstant Value
 
 PlayBegin
First sample in the buffer that should be played. For XMA buffers this value must be a multiple of 128 samples.
public  Int32 PlayBegin 
 PlayLength
Length of the region to be played, in samples. A value of zero means to play the entire buffer, and, in this case, PlayBegin must be zero as well. For more details see http://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directxsdk.xaudio2.xaudio2buffer(v=vs.85).aspx.
public  Int32 PlayLength 
 XAudio2Buffer()
Represents an audio data buffer.
public void XAudio2Buffer() 
 XAudio2Buffer(Int32 bufferSize)
Initializes a new instance of the XAudio2Buffer structure.
public void XAudio2Buffer(Int32 bufferSize)Parameters
bufferSize
Int32 
 Dispose()
Frees the allocated memory.
public void Dispose() 
 Free()
Frees the allocated memory.
public void Free() 
 GetStream()
Returns a UnmanagedMemoryStream instance for the underlying AudioDataPtr.
public Stream GetStream()Returns
UnmanagedMemoryStream
Remarks
Call